![]() Each stored Chekhov's Punch crit now takes 1.5s of firing to deplete (from 0.75s).Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s).Reduced player detection radius of proximity mines by 20% of their explosion radius.Increased clip size and max active mines to 6 (from 4).Wearable now has critglows when crit is ready and weapon is holstered.A sound cue audible to all players now plays when crit is ready. ![]()
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